// This file is used for auto-generating shader code // After updating this file, execute `cargo run -- rebuild_ids` in the 'rust-utils' folder // ==== example ==== // // // defines the block ids that use this data // block block_id_1, block_id_2, etc: // // specifies how frequently this block is expected (everything is defined relative to the weight for water, which is set at 1000) // weight: 123 // // creates a glsl macro so the code can detect when mc_Entity.x is this block (default: disabled) // alias: EXAMPLE_CONST_NAME // // allows you to add custom code to the expanded tree // code: ## // if (true) { // doThing(); // } // ## // // sets how this block casts shadows // shadow casting: foliage // // set the waviness amount (0-3) // waviness: 3 // // set whether the bottom half waves // do bottom waving: false // // sets the reflectiveness of this block (default: 0.0, is inserted into `SET_REFLECTIVENESS({});`) // reflectiveness: 0.1234 // // sets the specularness of this block (default: 0.0, is inserted into `SET_SPECULARNESS({});`) // specularness: 0.1234 // // registers this block for voxelization, giving it a voxel id and a node in the voxel datas tree // voxelize: true // // gives this voxel an emission value (default: (0.0, 0.0, 0.0)) // emission: vec3(0.1, 0.2, 0.3) // // gives this voxel a translucency value (default: (1.0, 1.0, 1.0), defines how much (extra) light this voxel absorbs) // translucency: vec3(0.4, 0.5, 0.6) // // for emissive textures (the channels are hue (0-360), saturation (0-100), and brightness (0-100)) // glow detect min: vec3(10.0, 20.0, 30.0) // glow detect max: vec3(40.0, 50.0, 60.0) // glow amount: 0.123 // // increases / decreased the entire texture brightness // brightness: 0.456 // translucents: block water, flowing_water: alias: BLOCK_ID_WATER weight: 1000 custom code: ## #if defined SHADER_GBUFFERS_WATER || defined SHADER_VOXY_TRANSLUCENT SET_REFLECTIVENESS(mix(WATER_REFLECTION_AMOUNT_UNDERGROUND, WATER_REFLECTION_AMOUNT_SURFACE, lmcoord.y)); #endif ## // values greater than 1.0 only work here bc this isn't deferred lighting and the specular value is immediately used instead of stored specularness: 2.0 voxelize: true translucency: vec3(0.5, 0.5, 1.0) block lava, flowing_lava: weight: 100 alias: BLOCK_ID_LAVA brightness: 1.15 voxelize: true emission: vec3(1.0, 0.5, 0.0) translucency: vec3(0.0, 0.0, 0.0) block glass, glass_pane: weight: 100 reflectiveness: 0.4 specularness: 1.0 block tinted_glass: weight: 1 reflectiveness: 0.4 specularness: 0.5 voxelize: true translucency: vec3(0.0, 0.0, 0.0) block white_stained_glass, white_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block light_gray_stained_glass, light_gray_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block gray_stained_glass, gray_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block black_stained_glass, black_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block brown_stained_glass, brown_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block red_stained_glass, red_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block orange_stained_glass, orange_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block yellow_stained_glass, yellow_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block lime_stained_glass, lime_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block green_stained_glass, green_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block cyan_stained_glass, cyan_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block light_blue_stained_glass, light_blue_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block blue_stained_glass, blue_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block purple_stained_glass, purple_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block magenta_stained_glass, magenta_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) block pink_stained_glass, pink_stained_glass_pane: weight: 10 reflectiveness: 0.4 specularness: 1.0 voxelize: true translucency: vec3(0.9, 0.9, 0.9) // candles block white_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block light_gray_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block gray_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block black_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block brown_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block red_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block orange_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block yellow_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block lime_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block green_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block cyan_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block light_blue_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block blue_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block purple_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block magenta_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) block pink_candle:lit=true: weight: 1 specularness: 1.0 voxelize: true emission: vec3(0.25, 0.25, 0.25) // light blocks block light:level=0: weight: 1 voxelize: true emission: vec3(0.0 / 15.0) block light:level=1: weight: 1 voxelize: true emission: vec3(1.0 / 15.0) block light:level=2: weight: 1 voxelize: true emission: vec3(2.0 / 15.0) block light:level=3: weight: 1 voxelize: true emission: vec3(3.0 / 15.0) block light:level=4: weight: 1 voxelize: true emission: vec3(4.0 / 15.0) block light:level=5: weight: 1 voxelize: true emission: vec3(5.0 / 15.0) block light:level=6: weight: 1 voxelize: true emission: vec3(6.0 / 15.0) block light:level=7: weight: 1 voxelize: true emission: vec3(7.0 / 15.0) block light:level=8: weight: 1 voxelize: true emission: vec3(8.0 / 15.0) block light:level=9: weight: 1 voxelize: true emission: vec3(9.0 / 15.0) block light:level=10: weight: 1 voxelize: true emission: vec3(10.0 / 15.0) block light:level=11: weight: 1 voxelize: true emission: vec3(11.0 / 15.0) block light:level=12: weight: 1 voxelize: true emission: vec3(12.0 / 15.0) block light:level=13: weight: 1 voxelize: true emission: vec3(13.0 / 15.0) block light:level=14: weight: 1 voxelize: true emission: vec3(14.0 / 15.0) block light:level=15: weight: 1 voxelize: true emission: vec3(15.0 / 15.0) // classic blocklights block torch, wall_torch: weight: 10 shadow casting: foliage glow detect min: vec3( 0.0, 0.0, 100.0) glow detect max: vec3(60.0, 100.0, 100.0) glow amount: 0.3 voxelize: true emission: vec3(1.0, 1.0, 0.9) block lantern, copper_lantern, exposed_copper_lantern, weathered_copper_lantern, oxidized_copper_lantern, waxed_copper_lantern, waxed_exposed_copper_lantern, waxed_weathered_copper_lantern, waxed_oxidized_copper_lantern: weight: 2 brightness: 1.2 glow detect min: vec3(33.6, 40.8, 100.0) glow detect max: vec3(60.0, 100.0, 100.0) glow amount: 0.2 voxelize: true emission: vec3(1.0, 1.0, 0.9) block campfire, furnace:lit=true: weight: 1 glow detect min: vec3(21.4, 31.3, 69.4) glow detect max: vec3(49.2, 100.0, 97.6) glow amount: 1.0 voxelize: true emission: vec3(1.0, 1.0, 0.9) block jack_o_lantern: weight: 1 voxelize: true emission: vec3(1.0, 1.0, 0.9) block soul_torch, soul_wall_torch, soul_lantern, soul_campfire: weight: 3 brightness: 0.9 shadow casting: foliage voxelize: true emission: vec3(0.0, 0.15, 0.75) block redstone_torch, redstone_wall_torch: weight: 5 brightness: 0.9 shadow casting: foliage voxelize: true emission: vec3(0.0, 0.5, 0.0) block sea_lantern: weight: 1 brightness: 1.25 voxelize: true emission: vec3(0.9, 1.0, 1.0) block beacon: weight: 1 reflectiveness: 0.4 voxelize: true emission: vec3(1.0, 1.0, 1.0) block redstone_lamp:lit=true, copper_bulb:lit=true, exposed_copper_bulb:lit=true, weathered_copper_bulb:lit=true, oxidized_copper_bulb:lit=true, waxed_copper_bulb:lit=true, waxed_exposed_copper_bulb:lit=true, waxed_weathered_copper_bulb:lit=true, waxed_oxidized_copper_bulb:lit=true: weight: 1 voxelize: true emission: vec3(1.0, 1.0, 0.9) block lava_cauldron: weight: 1 brightness: 1.1 voxelize: true emission: vec3(1.0, 0.9, 0.8) block fire: weight: 5 shadow casting: never //brightness: 0.9 voxelize: true emission: vec3(1.0, 1.0, 0.9) block soul_fire: weight: 5 shadow casting: never voxelize: true emission: vec3(0.0, 0.7, 0.9) // cave blocklights block glow_lichen: weight: 5 glow detect min: vec3(60.0, 19.0, 67.6) glow detect max: vec3(63.0, 21.0, 69.6) glow amount: 0.5 voxelize: true emission: vec3(0.3, 0.5, 0.4) block cave_vines_plant:berries=true, cave_vines:berries=true: weight: 5 glow detect min: vec3(28.0, 56.7, 64.3) glow detect max: vec3(51.0, 79.3, 96.9) glow amount: 1.1 voxelize: true emission: vec3(0.7, 0.5, 0.3) block small_amethyst_bud: weight: 1 reflectiveness: 1.0 specularness: 0.5 voxelize: true emission: vec3(0.1, 0.1, 0.1) block medium_amethyst_bud: weight: 1 reflectiveness: 1.0 specularness: 0.5 voxelize: true emission: vec3(0.2, 0.2, 0.2) block large_amethyst_bud: weight: 1 reflectiveness: 1.0 specularness: 0.5 voxelize: true emission: vec3(0.3, 0.3, 0.3) block amethyst_cluster: weight: 1 reflectiveness: 1.0 specularness: 0.5 voxelize: true emission: vec3(0.4, 0.4, 0.4) block amethyst_block, budding_amethyst: weight: 5 reflectiveness: 1.0 specularness: 0.5 // nature blocklights block sea_pickle: weight: 1 voxelize: true emission: vec3(0.2, 0.4, 0.3) block ochre_froglight: weight: 1 voxelize: true emission: vec3(1.0, 1.0, 1.0) brightness: 0.9 block verdant_froglight: weight: 1 voxelize: true emission: vec3(1.0, 1.0, 1.0) brightness: 0.9 block pearlescent_froglight: weight: 1 voxelize: true emission: vec3(1.0, 1.0, 1.0) brightness: 0.9 block conduit: weight: 1 voxelize: true emission: vec3(0.4, 0.5, 0.5) block sculk, sculk_vein, sculk_shrieker, sculk_sensor:sculk_sensor_phase=inactive, calibrated_sculk_sensor:sculk_sensor_phase=inactive, sculk_sensor:sculk_sensor_phase=cooldown, calibrated_sculk_sensor:sculk_sensor_phase=cooldown: weight: 2 alias: BLOCK_ID_SCULK_GROUP_1 block sculk_sensor:sculk_sensor_phase=active, calibrated_sculk_sensor:sculk_sensor_phase=active, sculk_catalyst: weight: 1 alias: BLOCK_ID_SCULK_GROUP_2 voxelize: true emission: vec3(0.3, 0.3, 0.3) // nether/end blocklights block glowstone: weight: 25 reflectiveness: 1.0 brightness: 1.25 voxelize: true emission: vec3(1.0, 0.9, 0.3) block shroomlight: weight: 10 brightness: 0.9 voxelize: true emission: vec3(1.0, 0.9, 0.5) block magma_block: weight: 20 brightness: 0.7 glow detect min: vec3( 0.0, 64.5, 79.2) glow detect max: vec3(360.0, 97.0, 98.4) glow amount: 1.0 block end_rod, end_crystal: weight: 1 voxelize: true emission: vec3(0.9, 0.95, 1.0) // ores block coal_ore, deepslate_coal_ore: weight: 1 glow detect min: vec3( 0.0, 0.0, 14.5) glow detect max: vec3(90.0, 16.0, 29.4) glow amount: GLOWING_ORES_STRENGTH * GLOWING_COAL_ORE_STRENGTH block iron_ore, deepslate_iron_ore: weight: 1 glow detect min: vec3(18.0, 24.8, 53.3) glow detect max: vec3(56.0, 37.5, 88.6) glow amount: GLOWING_ORES_STRENGTH * GLOWING_IRON_ORE_STRENGTH block copper_ore, deepslate_copper_ore: weight: 1 glow detect min: vec3( 0.0, 26.3, 46.3) glow detect max: vec3(162.0, 65.6, 890.) glow amount: GLOWING_ORES_STRENGTH * GLOWING_COPPER_ORE_STRENGTH block gold_ore, deepslate_gold_ore: weight: 1 glow detect min: vec3( 0.0, 0.0, 92.2) glow detect max: vec3(72.0, 94.0, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_GOLD_ORE_STRENGTH block redstone_ore:lit=false, deepslate_redstone_ore:lit=false: weight: 1 glow detect min: vec3( 0.0, 46.3, 21.0) glow detect max: vec3(360.0, 100.0, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_REDSTONE_ORE_STRENGTH block redstone_ore:lit=true, deepslate_redstone_ore:lit=true: weight: 1 glow detect min: vec3( 0.0, 46.3, 21.0) glow detect max: vec3(360.0, 100.0, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_REDSTONE_ORE_STRENGTH voxelize: true emission: vec3(0.1, 0.0, 0.0) block emerald_ore, deepslate_emerald_ore: weight: 1 glow detect min: vec3(126.0, 14.9, 48.2) glow detect max: vec3(162.0, 100.0, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_EMERALD_ORE_STRENGTH block lapis_ore, deepslate_lapis_ore: weight: 1 glow detect min: vec3(198.0, 57.0, 54.5) glow detect max: vec3(234.0, 91.5, 95.7) glow amount: GLOWING_ORES_STRENGTH * GLOWING_LAPIS_ORE_STRENGTH block diamond_ore, deepslate_diamond_ore: weight: 1 glow detect min: vec3(162.0, 16.5, 57.3) glow detect max: vec3(184.0, 86.3, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_DIAMOND_ORE_STRENGTH block nether_gold_ore, deepslate_nether_gold_ore: weight: 1 glow detect min: vec3(25.0, 29.0, 78.0) glow detect max: vec3(72.0, 94.0, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_NETHER_GOLD_ORE_STRENGTH block nether_quartz_ore, deepslate_nether_quartz_ore: weight: 1 glow detect min: vec3( 0.0, 5.0, 65.0) glow detect max: vec3(360.0, 30.3, 92.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_NETHER_QUARTS_ORE_STRENGTH block ancient_debris: weight: 1 glow detect min: vec3(11.4, 15.4, 39.6) glow detect max: vec3(20.9, 36.6, 58.4) // works for old-school ore textures: //glow detect min: vec3(0, 67, 75) //glow detect max: vec3(40, 97, 97) glow amount: GLOWING_ORES_STRENGTH * GLOWING_ANCIENT_DEBRIS_STRENGTH block gilded_blackstone: weight: 1 glow detect min: vec3(25.0, 29.0, 49.4) glow detect max: vec3(72.0, 94.0, 100.0) glow amount: GLOWING_ORES_STRENGTH * GLOWING_GILDED_BLACKSTONE_STRENGTH block raw_iron_block, raw_copper_block: weight: 1 specularness: 0.5 block raw_gold_block: weight: 1 specularness: 0.5 brightness: 0.9 // natural blocks block sugar_cane: weight: 1 shadow casting: foliage waviness: 1 brightness: 0.9 block bamboo, bamboo_sapling: weight: 10 waviness: 1 brightness: 1.15 block pumpkin: weight: 1 alias: BLOCK_ID_PUMPKIN block oak_leaves, spruce_leaves, birch_leaves, jungle_leaves, acacia_leaves, dark_oak_leaves, mangrove_leaves, azalea_leaves, flowering_azalea_leaves, cherry_leaves, pale_oak_leaves: weight: 2000 waviness: 3 specularness: 0.8 block vine: weight: 2 waviness: 2 brightness: 1.2 specularness: 0.75 block pale_hanging_moss: weight: 1 waviness: 3 specularness: 0.5 block weeping_vines, twisting_vines, weeping_vines_plant, twisting_vines_plant: weight: 2 waviness: 3 shadow casting: foliage specularness: 0.75 block tube_coral, brain_coral, bubble_coral, fire_coral, horn_coral, tube_coral_fan, brain_coral_fan, bubble_coral_fan, fire_coral_fan, horn_coral_fan, dead_tube_coral, dead_brain_coral, dead_bubble_coral, dead_fire_coral, dead_horn_coral, dead_tube_coral_fan, dead_brain_coral_fan, dead_bubble_coral_fan, dead_fire_coral_fan, dead_horn_coral_fan: weight: 5 shadow casting: foliage waviness: 2 specularness: 0.5 block grass, short_grass, fern, bush, crimson_roots, warped_roots, tall_grass:half=lower, short_dry_grass, large_fern:half=lower, firefly_bush, sweet_berry_bush: weight: 50 shadow casting: foliage do bottom waving: false waviness: 3 specularness: 0.2 block tall_grass:half=upper, large_fern:half=upper: weight: 10 shadow casting: foliage waviness: 3 specularness: 0.2 block leaf_litter: weight: 20 shadow casting: foliage block oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mangrove_propagule, cherry_sapling, pale_oak_sapling: weight: 1 shadow casting: foliage do bottom waving: false waviness: 2 block dandelion, poppy, blue_orchid, allium, azure_bluet, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, cornflower, lily_of_the_valley, torchflower, cactus_flower, closed_eyeblossom, open_eyeblossom, pink_petals wildflowers: weight: 3 brightness: 0.8 shadow casting: foliage do bottom waving: false brightness: 0.95 waviness: 2 block potatoes, carrots, beetroots, wheat: weight: 5 shadow casting: foliage do bottom waving: false waviness: 2 block rose_bush:half=upper, peony:half=upper, lilac:half=upper, sunflower:half=upper, pitcher_plant:half=upper, pitcher_crop:half=upper: weight: 1 brightness: 0.85 shadow casting: foliage waviness: 3 specularness: 0.5 block rose_bush:half=lower, peony:half=lower, lilac:half=lower, sunflower:half=lower, pitcher_plant:half=lower, pitcher_crop:half=lower: weight: 1 brightness: 0.85 shadow casting: foliage do bottom waving: false waviness: 3 specularness: 0.5 block red_mushrooms, brown_mushrooms, red_mushroom, brown_mushroom, crimson_fungus, warped_fungus: weight: 2 shadow casting: foliage block cobweb: weight: 2 shadow casting: foliage block dead_bush, tall_dry_grass: weight: 1 brightness: 0.9 shadow casting: foliage do bottom waving: false waviness: 2 block sand, suspicious_sand, sandstone, sandstone_stairs, sandstone_slab, sandstone_wall, chiseled_sandstone, smooth_sandstone, smooth_sandstone_stairs, smooth_sandstone_slab, cut_sandstone, cut_sandstone_slab: weight: 100 specularness: 0.2 block red_sand: weight: 3 specularness: 0.2 block diorite, diorite_stairs, diorite_slab, diorite_wall: weight: 2 specularness: 0.25 block polished_granite, polished_granite_stairs, polished_granite_slab, polished_diorite, polished_diorite_stairs, polished_diorite_slab, polished_andesite, polished_andesite_stairs, polished_andesite_slab, polished_deepslate, polished_deepslate_stairs, polished_deepslate_slab: weight: 3 reflectiveness: 0.25 specularness: 0.6 block pointed_dripstone: weight: 3 shadow casting: foliage brightness: 0.9 block prismarine_bricks, prismarine_brick_stairs, prismarine_brick_slab: weight: 2 reflectiveness: 0.9 specularness: 0.4 block netherrack: weight: 1000 reflectiveness: 0.2 block warped_stem: weight: 3 glow detect min: vec3( 0.0, 77.3, 38.0) glow detect max: vec3(360.0, 86.6, 58.4) glow amount: GLOWING_STEMS_STRENGTH block crimson_stem: weight: 3 glow detect min: vec3( 0.0, 78.0, 48.2) glow detect max: vec3(360.0, 100.0, 69.4) glow amount: GLOWING_STEMS_STRENGTH // valuables: block iron_block, iron_door, iron_trapdoor, heavy_weighted_pressure_plate: weight: 1 reflectiveness: 0.4 specularness: 0.3 block light_weighted_pressure_plate, redstone_block, emerald_block, lapis_block, diamond_block, netherite_block: weight: 1 reflectiveness: 0.4 specularness: 0.3 block gold_block: weight: 1 reflectiveness: 0.4 specularness: 0.3 block copper_block, cut_copper, cut_copper_stairs, cut_copper_slab, waxed_copper_block, waxed_cut_copper, waxed_cut_copper_stairs, waxed_cut_copper_slab: weight: 10 reflectiveness: 0.5 specularness: 0.3 // misc block ice: weight: 200 reflectiveness: 0.7 specularness: 0.8 voxelize: true translucency: vec3(0.5, 0.75, 1.0) block pack_ice, packed_ice, blue_ice: weight: 5 reflectiveness: 0.7 specularness: 0.5 block slime_block: weight: 1 specularness: 1.0 voxelize: true translucency: vec3(0.5, 1.0, 0.6) block honey_block: weight: 1 reflectiveness: 0.75 specularness: 0.3 voxelize: true translucency: vec3(0.7, 0.8, 0.5) block command_block, chain_command_block, repeating_command_block: weight: 1 specularness: 0.75 block white_wool, white_carpet: weight: 2 brightness: 0.95 block yellow_wool, yellow_carpet: weight: 1 brightness: 0.85 block orange_wool, orange_carpet: weight: 1 brightness: 0.85 block nether_portal: weight: 1 alias: BLOCK_ID_NETHER_PORTAL shadow casting: never block end_portal, end_gateway: weight: 1 alias: BLOCK_ID_END_PORTAL shadow casting: never // building blocks block quartz_block, quartz_stairs, quartz_slab, chiseled_quartz_block, quartz_bricks, quartz_pillar: weight: 10 reflectiveness: 0.4 specularness: 0.5 block smooth_quartz, smooth_quartz_stairs, smooth_quartz_slab: weight: 10 reflectiveness: 0.4 specularness: 0.5 block white_glazed_terracotta, light_gray_glazed_terracotta, gray_glazed_terracotta, black_glazed_terracotta, brown_glazed_terracotta, red_glazed_terracotta, orange_glazed_terracotta, yellow_glazed_terracotta, lime_glazed_terracotta, green_glazed_terracotta, cyan_glazed_terracotta, light_blue_glazed_terracotta, blue_glazed_terracotta, purple_glazed_terracotta, magenta_glazed_terracotta, pink_glazed_terracotta: weight: 10 reflectiveness: 0.5 specularness: 0.5